Endless save as Construct crash on loading
P much self-explanatory, but just in case, that's what the log says
java.util.ConcurrentModificationException: null
at java.util.ArrayList$Itr.checkForComodification(Unknown Source) ~[?:1.8.0_171]
at java.util.ArrayList$Itr.next(Unknown Source) ~[?:1.8.0_171]
at basemod.BaseMod.publishStartGame(BaseMod.java:2032) ~[?:?]
at basemod.patches.com.megacrit.cardcrawl.dungeons.AbstractDungeon.ActChangeHooks$SavedGameConstructor.Postfix(ActChangeHooks.java:49) ~[BaseMod.jar:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.<init>(AbstractDungeon.java:413) ~[?:?]
at com.megacrit.cardcrawl.dungeons.TheCity.<init>(TheCity.java:74) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.getDungeon(CardCrawlGame.java:1361) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:865) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:460) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
Mods used: basemod, construct mod (d-uh), stslib, replay the spire, infinite spire, blakk mod, hubris, spikes relics, rng, shop mod, the mystic, always whale, relic sorter (and the servant, but currently turned it off because of another issue) Went through one endless cycle with a few crashes, but once i got to the city second time it just went poof and refused to ever load. Gimme back my zylophone'd clockwork chicken...
Possible issue - rune of simplicity arguing with megaupgrades? I had a mega'd defense along with simplicity +2'd defenses. i also saw at the last fight bottled soul switch its target from what it is (apparition) to that draw-2-cards jar card.
Should I copypaste it to construct thread?