Carl Davidson

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OK, I'm in the dark on how slow its going to be so I tried out IcosahedronGeometry again. There's a new branch out. Its called... "icosahedron-again". IcosahedronGeometry looks a bit...

I tried speeding up VoronoiSphere generation, but turns out it didn't do much. Time to generate VoronoiSphere for a 40k planet down from 20s to 10s. Yep, proceed with caching.

I'll take a deeper look at this. Seems like some things you mention are already implemented. >Solar radiation minus reflection (reflection a function of global temperature ie clouds or ice...

As for carbon pools, nothing is implemented and we'll still need to research. >Biomass (local, lumps together soil, plant and animal for terrestrial, as well as plant and animal for...

>We could maybe provide another option to let the user actually say "I don't care how long it takes, I want exact N vertices. Meh, I don't think the user...

Made another attempt to speed up VoronoiSphere generation, this time leveraging the fact that points will never exceed a given distance. 40k planet generation is now down to 5 seconds,...

>I was thinking more about how the rate of plant growth should change more as a function of the atmosphere and the evolution of plant life on the planet, though...

OK, scratch that. Got it down to 600ms for 40k. Now we're talking.

Okay, so I went through your article on O₂ production. Lots of great points to be made: * photosynthesis is a function of photon flux density, not intensity. Switching to...

Haha, alright. I appreciate your help on this. Were the performance improvements any help? Is there an obstacle you need me to unblock?