dave_gnukem
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Dave Gnukem is a cross-platform 2D scrolling platform shooter inspired by Duke Nukem 1
[Low priority / future / to think about] 'Thinking out loud': At least for platforms like Windows (or maybe others too) was just thinking this morning it may be nice...
Hello, First of all, thanks for your efforts to add support for WinXP / ReactOS :) Regarding your `djDYNAMICALLY_BIND_SETPROCESSDPIAWARE` code: This is nothing to be nervous about! GetProcAddress is very...
E.g. in-game menu option under "Settings" could have a few radio options like: Fullscreen mode: (*) Use commandline (default windowed) ( ) Always full-screen (overrides commandline) ( ) Always windowed...
LOW priority (there are just some questions to think about like if this would override "-scale" command line option or other way around and so on)
Hi @davidjoffe :) I'm trying to update my Pandora port of Dave Gnukem but I run in the following issue with GCC 9.3.0: pandora:/media/Pandora/dev/dave_gnukem$ make -f Makefile.pandora g++ -ffast-math -O3...
Can you write workflow for dev/nightly builds?
[Low prio] Original Duke Nukem 1 was in good shape physically and I think that's a better example, might be nice if we could tweak the sprites to make him...
for things like save screenshot, and smaller than tga files .. but would add a dependency, i don't want to add dependency for v1
But should be unobtrusive and not 'annoying' or 'get in your way' also for experienced players .. eg maybe have a "Don't show again" option. It should also factor in...