dave_gnukem
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Dave Gnukem is a cross-platform 2D scrolling platform shooter inspired by Duke Nukem 1
I don't know what happened with xorg or my driver or whatever but, suddenly, after months of displaying it correctly, now it doesn't stretch the game's window as intended, making...
Just noticed this on my M1 Monterey MacBook Air - Not sure if it's an SDL issue or a Mac keyboard design issue (don't have time to test now) Not...
[This stuff relates to the new 'unstable/dev' stuff that's not yet enabled in the core stable codebase] These two issues relate to one another: https://github.com/davidjoffe/dave_gnukem/issues/178 https://github.com/davidjoffe/dave_gnukem/issues/148 Rough off-the-cuff design thoughts:...
Something small I've been wanting to do a while is just a small refactoring of the DATA_DIR stuff so that at the application startup, it copies DATA_DIR initially into a...
If one manually edits say "default.gam" and adds a super-long name, the loading code doesn't correctly handle it - would be good to update these parts of the code to...
cf. http://www.blondeguy.com/computer/gobopeepeCSApps.html "Dave Gnukem Keyword: DaveGnukem Website: gnukem.sourceforge.net Category: Game This command installs Dave Gnukem, ported by Andreas Peters. Dave Gnukem is a "Duke Nukem I" clone. Your mission is,...
re-hi It's possible to have Joystick Support ? Thanks you
for v1 is 'nice to have' ie not big prio but want this eventually - maybe v1.1
Would be nice to be able to automate certain core actions to help stress-test the game and engine, e.g. mainly: * Game exit (so a script could repeatedly run it,...
I started adding possible ability to do live in-game fullscreen switching and did some refactoring to that end - try enable new config option to try it out: djEXPERIMENTAL_FULLSCREEN_TOGGLE Then...