David Joffe
David Joffe
Hi, thanks! It's not working at all with Emscripten and I unfortunately don't have time at all right now to get it working, so it would be great if someone...
Hi! Thanks for this report .. see comment: https://github.com/davidjoffe/dave_gnukem/issues/160#issuecomment-2063995700
must also test firepower value loads/saves correctly in savegame
Hm the sdl_createwindow probably just needs a corresponding call to sdl_destroywindow in the right place (and maybe the associated renderer etc. for main window), plus testing.
I committed what I think is a fix for ingame fullscreen toggle: It stores a pointer now to the created main window and calls SDL_DestroyWindow and that seems to fix...
This is a big topic with many sub-todos, e.g.: * First level support languages like French (and possibly Hebrew) can be done using raster fonts without libttf (but need .png...
Should the localization strings and other per-language data maybe be in sub-modules? Or everything in a big subfolder? Needs a bit of thought
Other relevant threads: https://github.com/davidjoffe/dave_gnukem/issues/178 https://github.com/davidjoffe/dave_gnukem/issues/148
MOVING THIS TO 'version 2' milestone as for version 1 we're only going to support the one basic mission ie set of levels for now (scope reduction)
See also https://github.com/davidjoffe/dave_gnukem/issues/26 ... I'm inclined to say screw it and just leave it at this, maybe what we should do is IF you start a level that HAS powerboots...