Davide Della Casa
Davide Della Casa
With Guy we were thinking some time ago that we might want a simplified way to make grids / cubes of objects. Proposal for discussion: we could go all meta...
this is common to all branches. 1) go to sound -> industrial example 2) change bpm value to something substantially higher 3) delete line with bpm command Expected: bpm goes...
...when a box has the "angleColor fill", the top surface pointing "up" has a different color than the bottom surface pointing down. So, in other words, any face can have...
the relative sizes can be seen here: http://www.sketchpatch.net/livecodelab/index.html#bookmark=conditionalsTutorial Right now the default Three.js sizes are used, but it would be probably cool to a) make them roughly the same size...
We currently have one WebGL draw call for each primitive we have on screen (two if we have both the fill and the stroke). Performance would probably be much better...
if the bpm is changed, there is a slight hiccup in the rhythm. This is because when bpm is changed, the timer that generated the old pace is destroyed, and...
super-mysterious problem. Both commands should run all three targets (index, howtos, source). But no, computer says no.
Why is this useful: - you could want to have a variable that remembers if something particular happened in the previous frame - it's not always possible to quickly calculate...