David Cattermole
David Cattermole
### Feature The solver currently sets Maya node attribute values and then queries the world-space position of the bundles and cameras. If a camera or bundle's attribute is being solved,...
### Feature Following on from #201, I think it would be helpful/cool to have a tool that can list the amount of gimbal flipping, the current rotation order and the...
### Problem Attributes that have incoming connections are considered to be "locked" (uneditable) by the solver. This could be slightly confusing to new users, and a warning message might be...
### Feature The goal is to add features to the Maya viewport that improve the quality, and the ability to inspect the scene in helpful ways for use of MatchMove...
### Problem / Feature We should add support for the [libmv library](https://developer.blender.org/tag/libmv/) in mmSolver. libmv is the core of Blender's [Motion Tracking features](https://docs.blender.org/manual/en/dev/movie_clip/tracking/index.html), and uses Google's [Ceres Solver](http://ceres-solver.org/) for non-linear...
### Feature To accurately visualise the camera rotations against a plate, an infinitely distant sphere with visible lines is very helpful. Another name for this is "sky dome", "environment sphere",...
### Feature Since we can dock the Solver UI in a horizontal location, the default UI layout does not work (see "actual behavior" below). We would like to allow users...
### Feature To properly support animated sparse transform re-parenting, it will be important to fit an animation curve to another animation curve. I have already written that code, and it...
### Problem The current use of CMake as the build generator works, but is far from ideal. We need to do a refactor of the CMake build system code. Problems...
The node name should probably be ``mmMarkerShape``. The mmMarkerShape should have the following features: - The node should only display to the camera that it parented under. - The node...