David Cattermole

Results 82 comments of David Cattermole

Someone recently pointed out to me that OpenEXR [requires](https://github.com/AcademySoftwareFoundation/openexr/blob/9f0800d069f31f8b7e94c92631edc3b239db40c9/CMakeLists.txt#L11) at least CMake v3.10 to build, and prefers v0.3.12, so I think it's safe to say we should be able to...

Work is starting back up on this feature, here are some more details. The expected features of the "mmMarkerShape" node are: - The shape node should look similar to the...

This has been started on the "develop" branch with some code merged in from Patcha. Full integration is still on-going and will be added into v0.4.0.

It may be helpful to use Camera Inferno as an example for creating the shape node draw code, even if we eventually plan to use a Maya SubScene Draw with...

This has been started on the "develop" branch with some code merged in from Patcha. Full integration is still on-going and will be added into v0.4.0.

For now, I have added a basic "Set Auto" button which will set the Root Frames for the Standard Solver. These root frames are not yet "optimal", however the results...

This was reported, however I am not convinced the issue is a big problem. I will update the documentation to specify the use of "First Frame is Frame" in 3DE....

This tool should have a Qt UI written, with the above options given for user input. The tool would likely operate on the currently selected markers.

I'm pushing this feature to v0.4.0 (or perhaps v0.3.x), as it's not critical for the features in v0.3.0.

Hello melMass, Apologies I have just found this message as I have not been actively developing this project. If I remember correctly, I was intending to extend this plug-in to...