p5.Framebuffer
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A library for efficiently drawing to a texture in p5 WebGL mode.
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I'm trying to implement a fade-out effect of a masked image. Seems like I have a precision problem with the textures trying to get a slow fade effect. Now I...
There are cases where users might want a Framebuffer with an alpha channel and another without one. Currently, it's either all or nothing, since the library just reads the p5...