Dave Pagurek
Dave Pagurek
### Topic There are some scenarios right now where you might want to have multiple addons in the same sketch. Sometimes, if those addons depend on each other, then the...
### Most appropriate sub-area of p5.js? - [ ] Accessibility - [ ] Color - [x] Core/Environment/Rendering - [ ] Data - [ ] DOM - [ ] Events -...
### Most appropriate sub-area of p5.js? - [ ] Accessibility - [ ] Color - [x] Core/Environment/Rendering - [ ] Data - [ ] DOM - [ ] Events -...
### Topic When running the code in https://beta.p5js.org/tutorials/intro-to-p5-strands/, there's is a helper function called `sphere` here: This leads to some somewhat confusing code, as `sphere()` is already a thing in...
### Most appropriate sections of the p5.js website? Reference ### What is your operating system? Mac OS ### Web browser and version Firefox ### Actual Behavior On reference items that...
### Topic It's a very common mistake for newcomers to this repo to try to edit a reference mdx file -- editing them does work, but they will get overwritten...
### Most appropriate sections of the p5.js website? Other (specify if possible) ### What is your operating system? Windows ### Web browser and version N/A ### Actual Behavior When running...
This partially addresses https://github.com/processing/p5.js/issues/7994 and https://github.com/processing/p5.js/issues/7992. The core issue is that a single p5.strands shader involves two callback functions, which is kind of a lot. The outermost one is there...
This refactors `RendererGL` into two classes, `Renderer3D`, and a subclass `RendererGL`. It also introduces a new `RendererWebGPU` that extends `Renderer3D` as well. No WebGPU code is bound by default. Currently...
### Most appropriate sub-area of p5.js? - [ ] Accessibility - [ ] Color - [x] Core/Environment/Rendering - [ ] Data - [ ] DOM - [ ] Events -...