Dave Pagurek

Results 425 comments of Dave Pagurek
trafficstars

I did a little debugging. I haven't figured out why this is happening, but here are a few things I tested that *aren't* the cause: 1. Too many instances being...

I was thinking that maybe we can add some join triangles between adjacent edges if the edges share a vertex. This would mean that 3D geometry like `sphere()` don't get...

Update: I was looking into what it would take to just fully support stroke joins + caps in WebGL mode, and I found I could handle all stroke caps but...

Another update: I got a suggestion from someone on Twitter to try basically always doing a MITER join and then using the fragment shader to discard pixels if the mode...

I think we may not want to reset them back to *default* values because a common pattern is to set up some properties in `setup` that we expect to never...

Hi! It looks like in your PR https://github.com/processing/p5.js/pull/5781, when you set the image and canvas width/height to something other than the SVG's default width/height, it draws it to the canvas...

> It was just a lazy way to address the issue and showcase a solution without disrupting the other code. This is a valid concern! If we want to add...

> I think both these suggestions have their merits. Whether or not it's worth it to add another class is a separate question, but if we do support SVGs as...

Thanks @trikaphundo! It looks like [paperjs loads SVGs into their own internal data structure](https://github.com/paperjs/paper.js/blob/develop/src/svg/SvgImport.js) so that they can manipulate them render them to the canvas. This would also be cool,...

> would it be possible to draw the alpha using a `smoothstep` based on screen resolution instead It would be, although the issue with this is that the semi-transparent pixels...