Dave Pagurek

Results 731 comments of Dave Pagurek

Btw just a heads up, looks like this test is failing: ![image](https://github.com/processing/p5.js/assets/5315059/a19772f3-8436-4d1b-98d9-3c4970424c7a)

Great work on this so far! I think we're almost done -- I left some comments about a possible simplification, and a test for the error case. The last thing...

Update: added class diagram via Mermaid. Turns out GitHub can render those in readmes!

I think this is a great accessibility feature to add, and adding it via a filter shader seems like a good fit! It looks like this would be an additive...

@hx2A we now have the ability to run shaders on 2D canvases too! (under the hood it creates a WebGL canvas to run the shader on, then draws it back...

I think this is a good goal! In addition to the efforts you already mentioned, I think the biggest thing we can do in service of this is to make...

I made a fresh build and sent it through [`disc`](https://github.com/hughsk/disc) to analyze its contents. I've attached the output: it's an html file that you can open in the browser after...

I think that would be good! Like maybe in general we can keep around stubs of all the core methods, but where they only throw a friendly error telling you...

I think there's a world where we make a "text metrics" module that can optionally be bundled into p5, or not loaded if it isn't used, similar to what we've...