davemorrissey

Results 37 comments of davemorrissey

Please post your code. I can't help if you delete the issue template.

I don't know what URI you're using. If you're using a resource, Android may scale it. Store images in assets, or at least in drawable-nodpi.

You haven't provided your source so I don't know if you're using `ImageSource.cachedBitmap` to avoid recycling - but the view shouldn't try to draw a recycled bitmap so I assume...

I cannot answer bug reports when the template has been deleted. You haven't provided any of the requested information, particularly sample code, expected behaviour and screenshots of observed behaviour.

This is working correctly, as you've configured it. scaleType is not supported by SSIV because it is not an ImageView. You may want setMinimumScaleType(SCALE_TYPE_CENTER_CROP) but as you haven't described what...

I couldn't get the code posted by @Uiasdnmb to work. The view will not load the base layer image until it has dimensions. Events are happening in the wrong order,...

Initially I got it mostly working without the postpone - enough to see it animate - but the view initialised incorrectly (and after the start of the transition) because it...

I have tried rendering tiles as segments, but this performed no better than default. Using a matrix to draw a part of the bitmap is no faster than drawing the...

I have committed an experimental and very buggy SurfaceView implementation to the `surface-view-experimental` branch. Under certain circumstances this performs better than master, but in others it is slower. SurfaceView canvas...

Seems like it would risky to adopt that as a solution, given switching to software rendering produces a decent result and works on the other 99.7% of devices. It does...