Results 68 comments of davebaol

Just added hierarchical pathfinding. Updated [TODO List](https://github.com/libgdx/gdx-ai/issues/7#issuecomment-61283559)

Thanks. Looks like hierarchical pathfinding is broken though. Working on a test to fix it.

Ok, now hierarchical pathfinding is working properly. Also added a test using a hierarchical tiled map with 2 levels of nodes: - level 0: 125x75 tiles - level 1: 3x2...

- Added a scheduling API for interruptible tasks with time slice over multiple frames, see the [wiki page](https://github.com/libgdx/gdx-ai/wiki/Scheduling). - Added interruptible pathfinding with test, wiki page coming soon. Let me...

@gamemachine I think the API won't change much.

@gamemachine Not sure to fully understand your reasoning. Are you saying that your approach is general enough to be part of the framework? If so, can you show the algorithm...

@AgostinoSturaro Yeah the A\* page is missing and I'm not planning to write it in next few days because I'm really busy with real life at the moment (just bought...

@Nauktis Hmmm... so your target node is actually a set whose nodes are specified by a certain criteria, right? Probably the neatest way to support your requirement is to change...

Just to clarify what I mean ``` java public interface GoalHandler { /** Checks the given node to see if it is a goal node. * @param node the node...

@Nauktis Yeah I moved the heuristic there because it heavily depends on the goal. I mean, each time you need to calculate a new path you have to specify the...