Cradle
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Play Twine stories in Unity.
Is Harlowe supported? If so, what portions? It's unclear whether Harlowe is the preferred format, an untested format, or a feature that's not implemented yet.
Something I'm trying to figure out how to implement is a way to have multiple Cradle stories get/set StoryVars from a shared location. This way, Cradle stories can share information...
Possibly distinguish between PassageCue and TagCue attributes. This will make passage tagging very useful for adding consistent behavior accross passages.
Using (live: 10s)[(go-to:"newPassage")(stop:)] results in going to newPassage immediately, not after a 10s wait.