Datee

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Hi. Sorry about not following up on this, i had a very busy schedule... But the issue is very much still the same even with the latest commits. It does...

I'm on 4.21 now and the issue is still the same.. any updates to this? :)

Its just a bat script to compile from commandline really : `"%ENGINE_PATH%\Engine\Build\BatchFiles\Build.bat" %PROJECT_NAME%%EDITOR_BUILD_CONFIG% %EDITOR_BUILD_PLATFORM% %EDITOR_BUILD_TARGET% %PROJECT_FILE% -waitmutex -%VISUAL_STUDIO_VERSION%` I've done testing on this on many different computers and the problem...

Just to verify : Moving the external classes to Haxe/Static fixes the error and everything compiles as normal. Any idea whats causing this @waneck ?

So, since things have been quiet here for a while, i fixed this issue myself. It seems for some reason when including an external classpath in uhxconfig like this :...

Visual Studio Code is probably your best choice for Haxe and Unreal.hx these days. There's Haxe plugins available for code completion that should work with unreal.hx also. Also there is...

The issue seem to be related to windows10 alright.. I've tried 3 different windows 10 computers and the bug is the same on all of them...

So trying with 0.6.2 , the error is different... and the same as it was with Node.4.2.2 dts2as --outSWC pixijs.swc pixi.js.d.ts \FlashDevelop\Tools\apacheflexjs\bin..) was unexpected at this time. Could not create...

Hm. I tried that. No change. Yes FLEX_HOME is set up correctly. Using FLEX_HOME ev.var or --flexHome does not change anything either. --outDir creates a folder with all the .as...

So i found the error : FlexJS was located in this folder :C:\Program Files (x86)\FlashDevelop\Tools\apacheflexjs\ Moving FlexJS to c:\flexjs\ fixes the problem. Even though the flexjs path has " "...