bevy_jfa
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An implementation of the Jump Flooding Algorithm for the Bevy engine.
Update to support Bevy v0.10.1. Change syntax where necessary, fix issues with the view layout and drawing the outline to the wrong texture. Some styling changes due to new formatting...
# Objective bumb to `bevy` 0.9 # Issues Launching the example we have wgpu error: ``` 2022-11-13T11:16:16.956602Z ERROR wgpu::backend::direct: Handling wgpu errors as fatal by default thread 'main' panicked at...
The outline component was never extracted which means the outline is always applied to everything. This was probably an artifact of the update to 0.8. I also fixed a bug...