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Contact parameters in collision object level

Open jslee02 opened this issue 11 years ago • 1 comments

Currently, contact parameters like friction and restitution are specified in BodyNode. BodyNode can have multiple collision shapes (objects) so it would be better if the parameters place in the collision shapes. Or we may need new class to represent collision object.

jslee02 avatar Nov 22 '14 05:11 jslee02

This issue has been automatically marked as stale because it has not had recent activity. It will be closed in 7 days if no further activity occurs. Thank you for your contributions.

stale[bot] avatar Feb 13 '18 19:02 stale[bot]