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Consider use of quaternion for rotation representation

Open jslee02 opened this issue 11 years ago • 1 comments

We uses 3x3 matrix for rotation representation but generally quaternion multiplication is much faster than 3x3 matrix multiplication.

jslee02 avatar Nov 10 '14 19:11 jslee02

This issue has been automatically marked as stale because it has not had recent activity. It will be closed in 7 days if no further activity occurs. Thank you for your contributions.

stale[bot] avatar Feb 13 '18 20:02 stale[bot]