comfy icon indicating copy to clipboard operation
comfy copied to clipboard

Comfy is a fun 2D game engine built in Rust. It's designed to be opinionated, productive, and easy to use.

Results 47 comfy issues
Sort by recently updated
recently updated
newest added

Hi! I have a game developed against `comfy v0.3.1`. When running `cargo run`, the FPS numbers show ~60. When I run it using `trunk serve`, my FPS numbers are ~1000....

:) --- work in progress for now

OS: MacOS Processor: M2 Comfy Version: 0.3.1 from crates.io After following the guide here: https://comfyengine.org/book/releasing/ I was unable to run my game on itch.io. It showed a blank screen. Using...

Quick fix to get colors working on Windows - please use as you wish! Ok to close/abandon. Issue it fixes: ```rust var black_color: vec4 = vec4(0.15f, 0.15f, 0.21f, 1f); ```...

OS: MacOS Sonoma CPU: M2 Comfy Commit: 052307e on master Here is my simple game: https://github.com/Sigmoidle/cat_ball_wow When running `cargo run` I get this error. ``` LOGGER: env_logger thread 'main' panicked...

I have exposed the following function to the user: `get_touch_locations() -> Vec` Things to check: - Currently the Vec2 is in screen position and not world position. Which should be...

I'm just playing with examples at the moment and I'm enjoying it. Thanks for your efforts in getting it to where it is. I'm just wondering if you'd end up...

Hi this pertains to issue #87 Not sure if it has anything with ShaderInstanceId being checked for or incremented but calling use_shader twice does get this to run.

It would be nice to be able to load in frames that are either different sizes, or at completly different placees in a spritesheet. So basically manually load in the...

**Repro:** ``` git checkout master # b0bd254 as of time of report cargo run --example fragment-shader ``` **Observed:** crash with error `Trying to set a uniform with no shader active`....