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directly calling the iOS sdk?
It's it possible to call directly into the iOS native SDK without writing objective C bridging code?
I maintain the sounds package and would like to remove all of the objective C code and replace it with pure dart . https://pub.dev/packages/sounds
Is this feasible or will I still need to build a bridging layer to call into the iOS SDK?
The SDK API I'm using also uses call backs, are callbacks support by dart native?
Q: It's it possible to call directly into the iOS native SDK without writing objective C bridging code? A: Yes.
Q: Is this feasible or will I still need to build a bridging layer to call into the iOS SDK? A: Just write dart code. DartNative will act as a bridging layer.
Q: The SDK API I'm using also uses call backs, are callbacks support by dart native? A: Sync/Async callback is supported by DartNative(Only in iOS, callback for Android is under developing)
OK, I'm excited. Looks like my evening is now mapped out.
On Thu, 15 Oct 2020 at 14:19, 杨萧玉 [email protected] wrote:
Q: It's it possible to call directly into the iOS native SDK without writing objective C bridging code? A: Yes.
Q: Is this feasible or will I still need to build a bridging layer to call into the iOS SDK? A: Just write dart code. DartNative will act as a bridging layer.
Q: The SDK API I'm using also uses call backs, are callbacks support by dart native? A: Sync/Async callback is supported by DartNative(Only in iOS, callback for Android is under developing)
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