BlenderUSDZ
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Convert from Blender's coordinate system to Y-up
USD likes to be Y-axis up, and coordinates in Blender are Z-up. Where in the process of export should we handle this?
When you save your translation, rotation or scale just swap [x,y,z] with [x,z,y] en with rotations [x,y,z,w] to [x,z,y,w] if quaternions.
USD and Blender are both Right Handed coordsys, so one problem less ;-)