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Convert from Blender's coordinate system to Y-up

Open darknoon opened this issue 5 years ago • 2 comments

USD likes to be Y-axis up, and coordinates in Blender are Z-up. Where in the process of export should we handle this?

darknoon avatar Nov 27 '18 05:11 darknoon

When you save your translation, rotation or scale just swap [x,y,z] with [x,z,y] en with rotations [x,y,z,w] to [x,z,y,w] if quaternions.

3dhype avatar Nov 30 '18 09:11 3dhype

USD and Blender are both Right Handed coordsys, so one problem less ;-)

3dhype avatar Nov 30 '18 09:11 3dhype