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[Special K helper] Keep services running

Open rjbs91 opened this issue 2 months ago • 0 comments

Pre-Request Checklist

  • [x] I have checked and confirmed this is not a duplicate issue
  • [x] I have verified that I'm using the latest version of the extension by checking for updates in Playnite
  • [x] I have modified the placeholder issue title according to this issue

Extension name

Special K helper

Feature Description

Currently when I exit a game that I launched with playnite, the SpecialK services are stopped. The issue here is that if I try to launch a game from outside playnite, SpecialK is not injected because it's stopped. Since I'm using a global injection I want the service to stay running even if I exit a game, so that the next game I launch has the service injected

Screenshots or Mockups

No response

rjbs91 avatar Oct 12 '25 18:10 rjbs91