PlayniteExtensionsCollection
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[Special K helper] Keep services running
Pre-Request Checklist
- [x] I have checked and confirmed this is not a duplicate issue
- [x] I have verified that I'm using the latest version of the extension by checking for updates in Playnite
- [x] I have modified the placeholder issue title according to this issue
Extension name
Special K helper
Feature Description
Currently when I exit a game that I launched with playnite, the SpecialK services are stopped. The issue here is that if I try to launch a game from outside playnite, SpecialK is not injected because it's stopped. Since I'm using a global injection I want the service to stay running even if I exit a game, so that the next game I launch has the service injected
Screenshots or Mockups
No response