[Meta Tracker] Scripting Issues
Known scripting issues that should be looked at and fixed:
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[ ]
WARNING: obj_pid: not game object: undefined->obj_can_see_objgets undefined (ncProsti script, newr1, talk to the prostitute in the northwest corner) -
[x] ~~NaN passed to message_str in vault15 timed event (go to the second floor, talk to the guard, wait a while; probably a var issue, but we could really use a debugger...)~~ seems to be fixed
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[x] ~~
INFO: move_obj_inven_to_obj: 0 to 0WARNING: move_obj_inven_to_obj: not game objectwhen bartering with the gun dealer in sftanker, he has no items for sale~~ Fixed as collateral from script load order -
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INVEN_TYPE_INV_COUNTusage in denbus1 -
[x] ~~
WARNING: obj_is_open: not game object: undefinedandWARNING: obj_can_see_obj: not game objectin denbus1~~ Probably collateral -
[x] ~~
Uncaught TypeError: Cannot read property 'locked' of undefinedafter talking to the guard in denbus2 and selecting the "Who do you think, moron?" option.~~ Done, issue with object script loading order -
[x] ~~
WARNING: add_timer_event: not a scriptable object: undefinedwhen using the BoS door (denbus1)~~ Collateral