danyax

Results 13 comments of danyax

I do the same for quite long time with extreme (1000) cost multiplier, science overhaul on. Now A&B games looks quite balanced for at least up to orange level, doubling...

I assume the only available route to make Alien life-plan samples is though garden duplication tech (garden + 30 samples -> 2 gardens, then garden -> 32 samples). I build...

@KiwiHawk, thank you showing some love for marathon mode. Let me share my observations on what needs adjustment to enable high science multiplier. First, I experimented with science overhaul on...

I would vote that minimum logistic set (provider + requester + cargo robot 1) should be available no later then orange science analyzer level (tech overhaul on). Unlocking at blue...

On logistics - you are right, blue belts are under orange science, and depend on cobalt processing, so all is good. In steam stuff: Buildings | Heat Source | Heat...

On drills: Buildings | Drills | Drills Large -- | -- | -- Tire 0 |   |   grey tech | Drill 1 |   Tire 1 |   |   red science |...

> I think it may actually be better to rebuild bobs recipes and tech tree from the ground up, instead of using the auto-replace script tbh. The auto replace script...

Update on latest Dev branch:   | Boiler | Engine | Heat Src | Heat Exch | Turbine | Heat Pipe -- | -- | -- | -- | -- |...

As I am running science multiplier 250, all 95% of production goes to science production. I use best available process process at each tech stage as soon as it is...

Another data point from new megabase (500x science multiplier). Mid green science, shortly after direct sorting of four ores become availalable, Striratite and Saphitite are consumed at ~same level -...