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Is it possible to make a beginners guide to using Elite Dangerous Vr Cockpit video?

Open HunterTheAsian opened this issue 3 years ago • 15 comments

I'm new to Elite Dangerous and to Vr Cockpit, i have some of the basic controls like yaw, pitch, roll, and thrust bound to the correct axis'. However, I don't know how to bind the lateral thrusters, and things like mouse1 and mouse2 to scan and fire weapons(on rift s controllers). I was wondering if it would ever be possible for anyone to make a youtube video showing how to bind everything and just help new players get started, a video like that would make this much more accessible to beginners such as myself.

HunterTheAsian avatar Sep 06 '20 21:09 HunterTheAsian

https://youtu.be/ndIan0YCL-I An old video but still pretty relevant. Maybe ask that Youtube author if he'd be willing to make an updated one?

jdawgzim avatar Sep 14 '20 18:09 jdawgzim

Could relate to #201

I think a good thing could be to start building up a wiki in the project. (sorry if I derailed this issue) The issues with a video is that it's a pain to update, compared to a textual guide. Meaning that as soon as a change is made, the video can be made obsolete, and you'll have to re-record it again from the beginning. With a textual guide, you can update it the same time as you code it (e.g. you could say that it'd be the contributor job to provide enduser documentation for its addition, if needed)

Of course, I'm just stating 'grand' guideline, but tl;dr a wiki and an update to the readme might be more valuable.

louis-bompart avatar Sep 14 '20 19:09 louis-bompart

I was just asking for an updated video because when reading the getting started notes in the file, I didn't know what some of the axis' was. Like I didn't know how to bind the lateral thrust, and in what way, I was supposed to turn the controller. I watched the video mentioned above, but it didn't list all the bindings I had to make.

HunterTheAsian avatar Sep 15 '20 18:09 HunterTheAsian

I think a good thing could be to start building up a wiki in the project. (sorry if I derailed this issue) With a textual guide, you can update it the same time as you code it (e.g. you could say that it'd be the contributor job to provide enduser documentation for its addition, if needed)

We don't really need a wiki for this. There's already the documentation files like GETTING-STARTED and these IIRC are also included into releases.

Anyone can propose changes to these files by just editing them and making a PR for the change. And since GitHub has an editing UI that supports MarkDown anyone can just edit the documentation and submit a PR right on the GitHub website.

dantman avatar Sep 15 '20 19:09 dantman

I think a good thing could be to start building up a wiki in the project. (sorry if I derailed this issue) With a textual guide, you can update it the same time as you code it (e.g. you could say that it'd be the contributor job to provide enduser documentation for its addition, if needed)

We don't really need a wiki for this. There's already the documentation files like GETTING-STARTED and these IIRC are also included into releases.

Anyone can propose changes to these files by just editing them and making a PR for the change. And since GitHub has an editing UI that supports MarkDown anyone can just edit the documentation and submit a PR right on the GitHub website.

no i disagree because despite the getting started guide i still cant figure out how to use the vertical/horizontal thruster controls with the throttle hand. no matter what i am trying all i can control is the normal throttle

naossoan avatar Oct 20 '20 21:10 naossoan

no i disagree because despite the getting started guide i still cant figure out how to use the vertical/horizontal thruster controls with the throttle hand. no matter what i am trying all i can control is the normal throttle

There is no 3DOF thruster that's a future feature (#51). The only thruster control currently available is the 6DOF controller.

dantman avatar Oct 20 '20 21:10 dantman

I was just asking for an updated video because when reading the getting started notes in the file, I didn't know what some of the axis' was. Like I didn't know how to bind the lateral thrust, and in what way, I was supposed to turn the controller. I watched the video mentioned above, but it didn't list all the bindings I had to make.

did you figure out how to use the thrusters? i have everything configured as stated in the getting started guide but cant figure out how the use the thrusters

naossoan avatar Oct 20 '20 21:10 naossoan

no i disagree because despite the getting started guide i still cant figure out how to use the vertical/horizontal thruster controls with the throttle hand. no matter what i am trying all i can control is the normal throttle

There is no 3DOF thruster that's a future feature (#51). The only thruster control currently available is the 6DOF controller.

Ahhh I see. It only works with that 6dof thing...ok. thanks for your help.

Any hint on how I can get the thumbstick on the index controller to work as a hat on the joystick hand? I've tried changing the index controller to be a Vive controller in the Steam VR settings but that didn't help at all.

I moved the virtual joystick over to my left hand and trying to get a dual-joystick controls scheme going. I use a Logitech Extreme 3D Pro in the right hand... But I can't figure out how to get the thumbstick on the index controller to do anything.

Also can't figure out why the index controller trigger is toggling the landing gear...(bound to L) on the ED settings. I was also can't seem to figure out how to actually bind the index controller trigger to anything specific. I tried binding it to the activator to reverse the throttle (as I prefer to have it set to forward only) but when I clicked the button "primary" after selecting that control binding... It didn't bind anything to it. Like when I clicked primary, it didn't assign the trigger to that binding. It didn't assign anything at all

naossoan avatar Oct 21 '20 00:10 naossoan

Any hint on how I can get the thumbstick on the index controller to work as a hat on the joystick hand? I've tried changing the index controller to be a Vive controller in the Steam VR settings but that didn't help at all.

The "Elite Dangerous" controls in SteamVR are for ED the game, not for the overlay. The overlay has separate input bindings. Because it's not published on Steam you cannot access it from the list of games in the settings. Instead the edit panel has an "Edit" button that will open up the SteamVR Input settings panel. There's also a button on the desktop view that'll open that panel in VR.

However the thumbstick should in theory already be bound to a POV. As long as you're grabbing onto the joystick the thumbstick should be mapped to the joystick's POV2. In menu mode the edit panel has buttons to emit those HAT directions/buttons so you can bind them to ED controls.

You may also want to try changing the controller compatibility settings in Steam Big Picture's controller settings. One of those settings has caused a lot of problems with vJoy for users.

dantman avatar Oct 21 '20 00:10 dantman

The "Elite Dangerous" controls in SteamVR are for ED the game, not for the overlay. The overlay has separate input bindings. Because it's not published on Steam you cannot access it from the list of games in the settings. Instead the edit panel has an "Edit" button that will open up the SteamVR Input settings panel. There's also a button on the desktop view that'll open that panel in VR.

Yes I'm aware the control schemes are not for VR. I just meant that I tried using the thumbstick with the VR controls for ED set to "default" with the Index controller. But since the instructions is all talking about Vive wands, I tried changing the Steam VR control bindings for ED to be Vive Controllers, then went on and made sure the thumbstick was set to be the "thumbstick/touchpad" option... This did nothing to help me so I set the controls back to default on Steam VR settings.

All of the axis with the Index controllers seem to be working as I expect, except as mentioned I can't seem to get the primary, secondary, or alt buttons as described in the edit menu of this plugin to actually do anything with the index controllers...

What setting in big picture are you training about? I've never even looked in there or changed anything before. Thanks!

naossoan avatar Oct 21 '20 01:10 naossoan

What setting in big picture are you training about? I've never even looked in there or changed anything before. Thanks!

Here's a random guide not entirely related: https://www.howtogeek.com/234427/how-to-remap-buttons-on-your-steam-controller/

In the "Controller Settings" screenshot you see a series of checkboxes for controller support. Multiple users have reported that one or two issues are fixed by toggling one of those checkboxes. I would guess it's the generic gamepad one and Steam is intercepting vJoy devices.

dantman avatar Oct 21 '20 01:10 dantman

What setting in big picture are you training about? I've never even looked in there or changed anything before. Thanks!

Here's a random guide not entirely related: https://www.howtogeek.com/234427/how-to-remap-buttons-on-your-steam-controller/

Great ok, thanks. I will look into that as well.

You're the creator of this plugin? Amazing work here, despite the frustrations I've had.... Which were really just caused by misunderstanding how to use the thrust controls mentioned in the getting started guide. How it is written, it really sounded like to me that this trust controls were somehow attached to the virtual throttle stick, so I spent literally hours trying to set up the controls how I wanted, but couldn't get working.

Then I abandoned it and tried using the virtual joystick to set up a dual joystick setup and I liked that a lot better, but then when I tried getting some buttons going from the holographic buttons screen, I found that for some reason the trigger of my Index controller was toggling the landing gear and was completely baffled as to why, and couldn't get it to stop. At that point I gave up... But I'm gonna try again.

naossoan avatar Oct 21 '20 01:10 naossoan

but then when I tried getting some buttons going from the holographic buttons screen, I found that for some reason the trigger of my Index controller was toggling the landing gear and was completely baffled as to why, and couldn't get it to stop. At that point I gave up... But I'm gonna try again.

Try restarting the overlay. Someone reported this bug #157 which might be related.

dantman avatar Oct 21 '20 01:10 dantman

Try restarting the overlay. Someone reported this bug #157 which might be related.

Man I love your software, it makes Elite a playable game for me until I can get a second proper joystick or throttle, but I still have problems.

I cannot for the life of me get Primary/Secondary/Alt bindings to work AT ALL with my Index controllers.

I've got the thumbstick working as I'd like, but when I have the ED bindings menu open, go to Secondary Fire and try to assign it to my Index controller trigger, nothing happens. It doesn't input anything into the binding screen. I've made sure I'm "grabbing" the controller as your instructions say, but it just doesn't do anything. Same goes for any other button on the controller I try to assign, other than using "POV 2" for the thumbstick, which works.

I also tried doing it the way you assign the axis, but clicking the "Primary" button in your configuration window, like how you click it for assigning that axis to whatever pitch/roll/yaw/whatever you want but it just doesn't do anything in the bindings screen.

Any suggestions on this?

naossoan avatar Oct 29 '20 05:10 naossoan

When I have time I'll see if the buttons are broken and if I can stop them from being at risk of breaking when I make changes.

dantman avatar Oct 29 '20 06:10 dantman