Daniel Friesen
Daniel Friesen
I don't know. Nothing has been committed to this project since October. And an issue discussing the state of the project (#694) was closed by the opener because maintenance was...
Looks like your issue is similar to but slightly different than mine, #701. `zh_CN` isn't a valid BCP47 language code so it's likely failing the same way as when I...
Setting `i18n-ally.usage.derivedKeyRules` also doesn't seem to work.
Should not be marked stale, the only thing missing here is a maintainer.
I think gizmos in the editor would be a helpful addition. However in #876 we ended up talking about arbitrary "mount points" on the controller that can be used for...
The SDK Manager might not be the best place, I am thinking of something higher level. Though parenting the wrist to the controller may not be the best place either....
@bddckr Yeah, probably. On the positive side though, Oculus via the SDK only has one type of controller and doesn't support 3rd party controllers because every new tracked object has...
@cameronoltmann Being able to setup arbitrary mount points to connect things to would be a nice extra. The key thing though is that the mount points you create shouldn't be...
@cameronoltmann tip/handgrip/base are **not** simple offsets, you can't implement them that way; they are different for each type of controller. If you create a transform for a 'tip' based on...
@cameronoltmann Please, please, look at the OpenVR code I am linking to. tip/handgrip/base are not offsets you hardcode, in SteamVR they are offsets you ask OpenVR for the location of....