dante3732

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> Also, @legend800 not sure why you set a frame limiter on in the latter two tests; you can set the frame limiter to _off_, it just requires the VBlank...

> Nope that doesn't fix the problem. framelimit/vsync off=off, Vblank frequency=59hz still losing bullets, even on a high end machine. Simply start game and start unloading clips fast = every...

I have framedrops and desync in cutscenes on vulkan. But on dx9 game work good. I have ryzen 3600 and vega 64.

Same on 6600 XT https://youtu.be/B6n2ggkVzhg?t=383

By the way, I have checked on Linux for a long time ago with mesa driver and it was the same there. I don't think anything has changed, but at...

Workaround: Use fix by kozarovv NTSC-U CRC = D5D560FF //Skip 1200000 cycles loop - fix audio patch=1,EE,00154954,word,10000009

@refractionpcsx2 This fix completely fixes the problem with the sound desync in FMV, I just went through the game and checked. CRC = D5D560FF Code: //Skip 1200000 cycles loop -...

> Still broken Why didn't you just add this patch to emulator? Workaround: Use fix by kozarovv NTSC-U CRC = D5D560FF //Skip 1200000 cycles loop - fix audio patch=1,EE,00154954,word,10000009