Dan Rossi

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This might need some time before integrating if it all looks good. The media layer feature is incredibly unstable causing crashes. It can't be used in video playlists, still has...

I'm still maintaining this and syncing fork. However the project I did this for is on hold due to the native layers crashing the browser very badly and not stable....

I've just finally caught another problem with the browser. If the video is added to the DOM and its a large size it will crash also regardless of layers. But...

I fixed up the demo to improve Quest performance hit issues. Remove video element from DOM and remove the whole container and canvas from the DOM while in XR and...

The native media layer is finally stable as of V40.0 with a recent browser update. this shouldn't crash from a memory leak going in and out of XR. https://electroteque.org/dev/threejs/examples/webgpu_xr_media_layer.html

I just updated to v79 and tested the merged changes and I now get flashing over the layer. Which is possibly the blend layer. I don't see the problem when...

The random flashing has been fixed. There was a refactored change to the layers support flag.

I found the layer index needs to be set to 0 to support mono video or else only one eye is rendered in XR. Since a three update.

Everything is stabilised and operating correctly. This feature is needed in Quest if using multiview due to a bug #32151 I reported using multiview with video textures. It causes flickering....

I am also needing to try and demo a gaming screen recording specific model just released. Which is in pytorch or onnx format. Which tool is required for conversion ?