Daniel Plakhotich
Daniel Plakhotich
> So there could be a `SDL_SetTextureMipmapScaleMode`, or the `SDL_ScaleMode` enum could have extra values (although that'd be weird in the other places where it's used aside from `SDL_SetTextureScaleMode`), or...
In practice, `GL_NEAREST_MIPMAP_LINEAR` is useful in modern source ports of old games (e.g. Quake 1996) when you need the aesthetics of the original software renderer (i.e., using `GL_NEAREST` for pixelated...
@icculus Why not?
As far as I understand, the special case is actually *not* using mipmapping, e.g. when you have a guarantee that images will not be scaled down. Because if they do,...
So there's no way to make a rectangular selection using the Up/Down keys? If so, the [documentation](https://www.geany.org/manual/current/index.html#column-mode-editing-rectangular-selections) should probably clarify that it's about mouse selection. As a workaround, there is...
Oh, sorry, I didn't read your message carefully. So these bindings are hardcoded, and there is no chance that Geany will make them customizable in the future?
Maybe it's because the maintainers of the Debian package convert the encoding? https://git.launchpad.net/ubuntu/+source/geany/tree/debian/rules?h=ubuntu/noble#n33 https://salsa.debian.org/geany-team/geany/-/commit/1f2bd775333f01cf3e2d521f2c817ad8ee0247d6
I think I know a possible cause of the problem. There are lots of Glib.idle_add() in gui/workspace used to set GUI properties, and positions of paneds in particular. When the...
To clarify. Previously, I wrote: > ... they can be smaller or larger than used in a previous session. Actually, the positions are not random. Previously - before #650 -...