Dan Rosser

Results 91 comments of Dan Rosser

Looking good, What about this though: ``` ** BUILD FAILED ** [6377](https://github.com/openframeworks/openFrameworks/runs/7502624861?check_suite_focus=true#step:5:6378) warning: Capabilities for Signing & Capabilities may not function correctly because its entitlements use a placeholder team ID....

Yeah I have patched it in latest Apothecary On Wed, 11 May 2022 at 21:50, Dimitre ***@***.***> wrote: > https://github.com/rougier/freetype-gl > > — > Reply to this email directly, view...

Compiling now without brotli on all platforms, yeah that fixed a lot of issues On Wed, 11 May 2022 at 23:27, Dimitre ***@***.***> wrote: > @danoli3 yesterday I've updated here...

It's probably the floating point accuracy the embedded ES2 default shader ... now where is that...

Pretty common to pad textures 2-4 pixels on edge to fix this issue in asset i.e sprite sheets. Commonplace in other engines automatically in packers to prevent this. Software edge...

Definitely they should be apart of it with x86_64 Intel. ARM64 simulator (M1 / Apple Silicon) however needs us to move to the new .xcframework as you can't fat lib...

tvOS split here https://github.com/openframeworks/openFrameworks/pull/6975

Will need Objective-C++ filename of .mm instead of .m Giving it a spin

Awesome yeah I've been testing it out tonight! Looks and works great! I'm testing in the ARC branch however just with "-fno-objc-arc" currently on this .mm! I think this is...