Multithreaded-Ray-Tracer
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Porting to Openframeworks
Thinking about porting this to use @openframeworks rather than wxwidgets.
I have done some testing earlier this year and shouldn't be too much of a problem. -Benefits: Easily working on -Unix (Code::blocks, Eclipse) -Windows (VS2010, VS2012, Code::blocks, Eclipse) -MacOSX (Xcode) Can then be built for iOS / Android
-Faster renders using GPU/CPU and updated threading architectures