pokered-gbc
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Pokémon Red/Blue overhauled with full GBC support. Made by FroggestSpirit, Drenn, and dannye.
Basically when you use a healing item on a party mon the hp bar that is recolored (red-yellow-green transition) is always the bar of the first pokemon. This is because...
- This stops Polished Map from breaking colors, since Polished Map automatically trims any "unnecessary" tilepal entries from the end of the file when saving your changes. - Switched tileset...
The three `IF GEN_2_GRAPHICS` checks in data/pokemon/base_stats/ should really be applied to all base stats files, in case the pics are replaced.
In the crysaudio branch, if you use the itemfinder and it successfully finds an item, the player's sprite disappears while the audio plays until the text box is printed for...
I was following the build instructions a little too closely and initially I built regular pokered instead of pokered-gbc, didn't understand why nothing looked different from default. It would be...
Is there a way to get color for the 3ds re releases of red/blue? I plan on using the trade function it has, so was wondering how it could be...
I made some of the code dependent on condition `GEN_2_GRAPHICS` dependent on a new conditional `EXP_BAR_AND_CAUGHT_INDICATOR`. The motivation behind is that I wanted to have the exp bar and the...