Danny
Danny
Nice edge case! ;) Not sure if this is worth fixing as it would either require changing the way pistons are rendered or having an exception for the non-rendering of...
I'm assuming you're trying to place a component without a panel. What is probably happening is that it creates the block entity for the component which causes the snow to...
Thanks for the suggestions! Both of these ideas have been in the back of my head for a while. They may be a challenge to implement, so I don't have...
- [ ] Slime blocks - [ ] gravity blocks - [ ] target blocks (maybe) I'll consider target blocks. It would be a very small target, and since there's...
Strange, I guess optifine completely ignores and replaces Minecraft's native lighting updates(?). I wonder if placing and removing a torch next to it would cause an update. If you can...
Optifine is ignoring the WorldLightManager's checkBlock() method. I'll try not to lose any sleep over this one, but if a workaround surfaces, I'll try it.
We are overriding the Block's getLightValue(BlockState state, IBlockReader world, BlockPos pos) which is what vanilla Minecraft uses to get the light level for the BlockState. It seems as if Optifine...
I am thinking about an item you would hold in your offhand or perhaps in a curios slot, if installed. This may get pushed to a lower priority as it...
I thought I might close this issue since we have the spyglass in 1.17, and I won't likely get around to this for 1.16. However, the spyglass doesn't work well...
I do want to keep the functionality of this mod in line with vanilla mechanics, but I like this idea as an add-on mod.