Danke Xie

Results 14 comments of Danke Xie

You probably need a onStep() callback on these objects too, so they can call the lookAt() function before rendering. BTW, how is the event refactoring going? Can I suggest working...

The onStep() callback has been added to GVRSceneObject in this patch: https://github.com/Samsung/GearVRf/pull/475 It should be easier to implement the BillBoard now. When onStep() is called, the "billboard" can update its...

For an approximation, you can only test bounding boxes to be viewable -- this is, it's projection in camera frame falls in the specified gaze box -- similar to culling....

Point lights do not have a projection matrix if I am right, the shadow map needs something different that of a directional light or spot light.

Currently, it's not possible to ask user for permission in VR mode. Runtime permission is handled by Android, and as any other system activities, apps are not aware of them...

Some input about lights. 1) I looked at current light.h and found unlike camera_rig, light is not a "component" that can be attached to a scene object. In Unreal and...

I understand the current architecture as the following 1) Scene Objects can contain Scene Objects are children 2) Scene Objects can attach components as attachments. The attachable components include Camera...

There are different ways to do that. I think we can consider a couple of things: 1. Add speed and time as properties. Reverse can be done by setting speed...

@arianaa30 FYI, if it is hard to render a cubemap from a single texture (as from the video), a quick way is to blit it into 6 textures and use...