r6api.js
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V5
- [ ] Naming methods for seasonal stats
- [ ] Document when to use which ubi app id
Done
-
[x] ESM bullshittery
- Use ESM?
- Support CJS as well?
- Using
.js
extension for.ts
files are dumb (solution: https://github.com/justkey007/tsc-alias ?)
- Stick with CJS?
- Drop hacky ESM support?
- Use ESM?
-
[x] Drop method for
playerstats2/statistics
endpoint and write little guide how to implement custom method for historical stats (https://github.com/danielwerg/r6api.js/issues/78, https://github.com/danielwerg/r6api.js/issues/47) (low priority) -
[x] Multiple instances (https://github.com/danielwerg/r6api.js/issues/71)
-
[x]
prod.datadev.ubisoft.com
methods (https://github.com/danielwerg/r6api.js/issues/42)- aggregation
- [x] summary
- [x] operators
- [x] weapons
- [x] maps
- aggregation
-
[x] Implement
profiles/gamesplayed
endpoint (https://github.com/danielwerg/r6api.js/issues/81https://github.com/danielwerg/r6api.js/issues/81) -
[x] Rename "user" to "profile" where needed in methods? (don't)
-
readme
- [x] Better method description
-
[x] ts-utils added by EndBug (https://github.com/danielwerg/r6api.js/blob/e77978c9244b123fca12e8754783e1c10f9b9b8a/ts-utils.ts) do we really need them? (also future is now: https://github.com/danielwerg/r6api.js/commit/be2a20b84003bcfb75471cbef5d7b20744d801dc#commitcomment-66611286)
-
[x] Publish new package which r6api.js will rely on
-
[x] New rank icons
-
[x] Remake all rank icons from scratch
- [x] Copper
- [x] Bronze
- [x] Silver
- [x] Gold
- [x] Platinum
- [x] Emerald
- [x] Diamond
- [x] Champions
By "Drop hacky ESM support?" I'm referencing https://github.com/danielwerg/r6api.js/pull/70 @BadCoder1337 👀
By "Drop hacky ESM support?" I'm referencing #70 @BadCoder1337 👀
IMHO ESM isn't accepted enough to drop CJS. I am not authoring any npm library so can't give final advice, but think guys from https://github.com/sapphiredev/framework doing well. Their project compiles to CJS and wraps with https://github.com/addaleax/gen-esm-wrapper to support ESM.
Rename "user" to "profile" where needed in methods
IMHO There's two ways of naming we could stick to:
- Keep names close to Ubisoft as possible (e.g.
PlatformCrossplay
=>PlatformFamilies
) - Choose different names for consistency and compatibility reasons ? (e.g. unified seasonal info interface. Fetching data before Operation Health -
prod.datadev.ubisoft.com
, Health to Brutal Swarm -r6karma/players
, Solar Raid -r6s/skill/full_profiles
) There's no major difference between MMR and (rank base RP + displayed RP). If someone is interested in skill they could be obtained throughr6karma/players
with new crossplay spaceId.
@EndBug I realized I haven't added ts-utils to V5 that you have added while ago in this commit https://github.com/danielwerg/r6api.js/commit/0d599ac4823d449a0e6270da28c43a45bbe8c276. Could you give me quick ted talk why we need them and how you use them?
@danielwerg If I remember well, I added it because they help when validating user input, when you need to check whether the input is a valid operator, weapon, etc.
Hey @BadCoder1337, I published new repo - R6Data, which is going to be a dependency of next version of R6API.js and I used gen-esm-wrapper for ESM support. Could you test it in your ESM environment and let me know if you have any issue with it?