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Incorrect highlighting for push constants
Installed product versions
- Visual Studio: [2019 Enterprise]
- This extension: [0.11.160] (Downloaded from VS own marketplace.
Description
I simply get a red squiggly line below my push constant - which compiles and works perfectly well.

Do you compile shader via external compiler? Do you pass -V argument to the external compiler?
Hm.... I compile the shaders to Spir-V simply using the "glslc.exe" from the Vulkan SDK. I do not pass any special arguments. In either case, what should that have do with the syntax highlighting?
The syntax highlighting ask the compiler set in the options for an error list and produces the squiggles.