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NullReferenceException: Object reference not set to an instance of an object

Open Leetroch opened this issue 1 year ago • 0 comments

Bug 15: NullReferenceException: Object reference not set to an instance of an object DanielLochner.Assets.CreatureCreator.CreatureMessenger.ReceiveMessage (System.String message) (at <8a7d73aba57143e1991b5e120b3bb1ee>:0) DanielLochner.Assets.PlayerMessenger.SendMessageClientRpc (System.String message) (at :0) DanielLochner.Assets.PlayerMessenger.__rpc_handler_2475772384 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at :0) Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <33c6e8bc859441f0b74d01e78171dfe6>:0) Rethrow as Exception: Unhandled RPC exception! UnityEngine.Debug:LogException(Exception) Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&) Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&) Unity.Netcode.MessagingSystem:ReceiveMessage(FastBufferReader, NetworkContext&, MessagingSystem) Unity.Netcode.MessagingSystem:HandleMessage(MessageHeader&, FastBufferReader, UInt64, Single, Int32) Unity.Netcode.MessagingSystem:ProcessIncomingMessageQueue() Unity.Netcode.NetworkManager:OnNetworkEarlyUpdate() Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage) Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage) Unity.Netcode.<>c:<CreateLoopSystem>b__0_0() It occurred when I joined a multiplayer game.

Leetroch avatar Jul 01 '23 04:07 Leetroch