Bug 15: NullReferenceException: Object reference not set to an instance of an object
DanielLochner.Assets.CreatureCreator.CreatureMessenger.ReceiveMessage (System.String message) (at <8a7d73aba57143e1991b5e120b3bb1ee>:0)
DanielLochner.Assets.PlayerMessenger.SendMessageClientRpc (System.String message) (at :0)
DanielLochner.Assets.PlayerMessenger.__rpc_handler_2475772384 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at :0)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <33c6e8bc859441f0b74d01e78171dfe6>:0)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.MessagingSystem:ReceiveMessage(FastBufferReader, NetworkContext&, MessagingSystem)
Unity.Netcode.MessagingSystem:HandleMessage(MessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.MessagingSystem:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:OnNetworkEarlyUpdate()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()
It occurred when I joined a multiplayer game.