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CS2 Feature Requests

Open danielkrupinski opened this issue 1 year ago • 68 comments

Post here your ideas for new features or improvements of existing features for Counter-Strike 2 version of Osiris. You can vote with "thumbs up" reaction 👍

danielkrupinski avatar Oct 04 '23 19:10 danielkrupinski

chams

SoLIDHAX404 avatar Oct 04 '23 20:10 SoLIDHAX404

aimbot FOV circle

coninferno avatar Oct 04 '23 20:10 coninferno

would love to see an implementation of a grenade prediction

ImsilverDev avatar Oct 04 '23 20:10 ImsilverDev

Glow and Radar

hamadzidani avatar Oct 04 '23 20:10 hamadzidani

disable post processing disable blood

sotakoira avatar Oct 04 '23 21:10 sotakoira

Grenade helper would be very effective

gustavogino avatar Oct 04 '23 23:10 gustavogino

More advanced Inventory Changer allowing to make custom combinations.

  • Allowing to choose skin from different weapons
  • Allowing to choose weapons Quality (Normal, Genuine, Vintage, Unique, Community, Valve, Protoype, Customized, StatTrak, Completed, Souvenir)
  • Allowing to change Ratity (White, Gray, Light blue, Blue, Purple, Pink, Gold. etc)
  • Allowing to change 4 Colors and Pearlescent
  • Classic NameTag and Stattrack Support

It shouldn't be hard for you by looking what you have done till today

Xsintashi avatar Oct 04 '23 23:10 Xsintashi

Grenade Proximity Warning (Tells player where grenades will explode)

Xsintashi avatar Oct 04 '23 23:10 Xsintashi

ESP Players and Items/Objects.

0xE232FE avatar Oct 05 '23 07:10 0xE232FE

Inventory Changer

jackKiZhu avatar Oct 05 '23 08:10 jackKiZhu

aimbot

EXBC-TSJH avatar Oct 05 '23 08:10 EXBC-TSJH

fakelag

StealthHacks avatar Oct 05 '23 09:10 StealthHacks

Silent Aim Vac Net Bypass

burak-demir avatar Oct 05 '23 10:10 burak-demir

class CConVar
{
public:
    const char* szName; // 0x0000
    CConVar* m_pNext; // 0x0008
    MEM_PAD(0x10); // 0x0010
    const char* szDescription; // 0x0020
    uint32_t nType; // 0x28
    uint32_t nRegistered; // 0x2C
    uint32_t nFlags; // 0x30
    MEM_PAD(0xC); // 0x34
    uint64_t nValue; // 0x40
    uint64_t nValueBackup; // 0x48
};

class IEngineCvar
{
public:
    MEM_PAD(0x40);
    CUtlLinkedList<CConVar*> listConvars;
};

// @note: https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/public/tier1/utllinkedlist.h for CUtlLinkedList
// should be the same
// pseudo code for itering all the convars will be
for (int nIndex = I::Cvar->listConvars.Head(); nIndex != I::Cvar->listConvars.InvalidIndex(); nIndex = I::Cvar->listConvars.Next(nIndex))
{
  CConVar* pConVar = I::Cvar->listConvars.Element(i);
  // FCVAR_HIDDEN =					(1 << 4)
  // FCVAR_DEVELOPMENTONLY =			(1 << 1)
  // unlock it!   
}

unlock hidden cvars, cre: me :D, im too lazy to do a pr

maecry avatar Oct 05 '23 11:10 maecry

@danielkrupinski please add a cheat feature that "Disables source 2 lightings and all other shit effects to make CS2 run smooth on low end pc".

In the CSGO Version of Osiris the "no-shadow","3d sky disable" and few other graphical features such as "Post-processing" made the game playable for me with decent fps.

At least add some rare pattern finder for CS2.

Try adding features that don't temper with games memory. ESP with overlay is the extreme example that didn't cause a single ban by VAC-net.

I have played with externals so my pov might be different.

ghost avatar Oct 05 '23 18:10 ghost

sv_pure bypass Bhop SkyChanger World Color Changer Backtrack RCS Clantag Changer

sezzyaep avatar Oct 06 '23 13:10 sezzyaep

Trade ups (if it's possible)

Adelean1 avatar Oct 06 '23 19:10 Adelean1

someone can help me?? release x64 doesn't appear in my visual code

dostoevsky777 avatar Oct 06 '23 23:10 dostoevsky777

Add contracts in to inventory changer

Zurkje avatar Oct 07 '23 03:10 Zurkje

EdgeJump JumpBug / High-hops Edgebug Assist

All requires Engine Prediction so idk how possible it is rn.

daisuki333 avatar Oct 07 '23 04:10 daisuki333

hvh related stuff would be fun to see imo

gr1ndy avatar Oct 07 '23 19:10 gr1ndy

Cases and keys in the inventory changer.

Adelean1 avatar Oct 08 '23 08:10 Adelean1

aim, visuals, inventory changer.

lastlux avatar Oct 08 '23 18:10 lastlux

do you guys know what is a working vac bypass cs2 injector?

keysCodes avatar Oct 10 '23 00:10 keysCodes

trigger

tr0u8le avatar Oct 10 '23 17:10 tr0u8le

esp

meanwhile131 avatar Nov 16 '23 11:11 meanwhile131

class CConVar
{
public:
    const char* szName; // 0x0000
    CConVar* m_pNext; // 0x0008
    MEM_PAD(0x10); // 0x0010
    const char* szDescription; // 0x0020
    uint32_t nType; // 0x28
    uint32_t nRegistered; // 0x2C
    uint32_t nFlags; // 0x30
    MEM_PAD(0xC); // 0x34
    uint64_t nValue; // 0x40
    uint64_t nValueBackup; // 0x48
};

class IEngineCvar
{
public:
    MEM_PAD(0x40);
    CUtlLinkedList<CConVar*> listConvars;
};

// @note: https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/public/tier1/utllinkedlist.h for CUtlLinkedList
// should be the same
// pseudo code for itering all the convars will be
for (int nIndex = I::Cvar->listConvars.Head(); nIndex != I::Cvar->listConvars.InvalidIndex(); nIndex = I::Cvar->listConvars.Next(nIndex))
{
  CConVar* pConVar = I::Cvar->listConvars.Element(i);
  // FCVAR_HIDDEN =					(1 << 4)
  // FCVAR_DEVELOPMENTONLY =			(1 << 1)
  // unlock it!   
}

unlock hidden cvars, cre: me :D, im too lazy to do a pr

hey how do I implement this?

walterwhitemth avatar Dec 04 '23 17:12 walterwhitemth

Built in injector

meghan06 avatar Dec 10 '23 19:12 meghan06

Hello Daniel, I really liked your osiris project and I have a paid proposal for you, how can I contact you?

eozedd avatar Dec 13 '23 02:12 eozedd

i'll request some simple stuff NoFlash and NoLegs

Zane2b2t avatar Dec 15 '23 16:12 Zane2b2t