Osiris
Osiris copied to clipboard
Aimbot Hitchance
For those who had trouble adding this
how to make hitChance to all weapons? not just revolver & negev
@aljawary this is for all weapon
my bad i forgot to check auto shot on
why did you delete inaccuracy? that's auto shoot thing
why did you delete inaccuracy? that's auto shoot thing
hitchance replaces that
niiiiiiiiiiiiiiiiiiiiiiiiice
Aimbot with hc 100 can't hit ppl while they jumping
Aimbot with hc 100 can't hit ppl while they jumping
using 100 hitchance wont shoot most of the time, use less than 80
Aimbot with hc 100 can't hit ppl while they jumping
using 100 hitchance wont shoot most of the time, use less than 80
thanks, i know, but it will not hit ppl with other REALLY HVH cheats. so i decided to set hc to 100. but sometimes at small distance it doesn't hit people even without aa.
working fine, vs legiters hitchance about 30-50 is sufficient for rifles, 90+ with ssg/awp.
i got 2 errors "Error (active) E0711 expression must have bool type (or be convertible to bool)" and "Error C2451 conditional expression of type 'Vector' is illegal"
the "bestTarget" in if is highlighted
if (bestTarget) { if (!hitChance(localPlayer.get(), entity, activeWeapon, bestAngle, cmd, config->aimbot[weaponIndex].hitchance)) { bestTarget = Vector{ }; continue; } break; }
i got 2 errors "Error (active) E0711 expression must have bool type (or be convertible to bool)" and "Error C2451 conditional expression of type 'Vector' is illegal"
the "bestTarget" in if is highlighted
if (bestTarget) { if (!hitChance(localPlayer.get(), entity, activeWeapon, bestAngle, cmd, config->aimbot[weaponIndex].hitchance)) { bestTarget = Vector{ }; continue; } break; }
replace bestTarget
to bestTarget.notNull()
Im crashing when im shooting, please help. https://cdn.discordapp.com/attachments/742586673552031785/770263074266677248/unknown.png
update?
Error C2664 'bool canScan(Entity *,Entity *,const Vector &,const WeaponData *,int) noexcept': cannot convert argument 2 from 'Vector' to 'Entity *'
i dont really want to necro this but i tried porting it to the newer version and it seems to be randomly shooting sometimes afaik getspread is still 452 so idk why
I beg you, could you remake the code for the actual sources
I beg you, could you remake the code for the actual sources
rather use kittenpopos ghetto calculate hitchance
float spreadVal = (weapon->GetSpread() + weapon->GetInaccuracy()); float innaccuracyBase = (20 * (eyePos.Distance(shotTarget) / 130) * spreadVal); float hitchance = std::clamp((1 / innaccuracyBase) * 175, 0.f, 100.f);