SVC_UpdateStringTable broken on client joining
For context I'm playing on x64 and I'm using the new lua code.
Turns out the SVC_UpdateStringTable lua handler is broken when joining a server with sourcenet. After removing the lua handler no more crash whatsoever.
I tried changing https://github.com/danielga/gm_sourcenet/blob/update-lua-code/sourcenet/netmessages.lua#L1199 to if self.changed == 1 then which seems to match more the reading part of the handler and the game stopped crashing outright but would get stuck in the loading screen.
I've pushed some changes to garrysmod_common that should fix the module on x86-64. I've tested it on a Linux x86-64 SRCDS instance, with the Lua code from the update-lua-code branch.