prevent the keyboard follow the camera
solves #1
I don't know if moving the keyboard is a usecase some people want (i Don't) but if so, I think a better solution would be to setup the keyboard position as a parameter when initializing the keyboard.
what do you think?
Hey, thanks so much for the PR! The problem I see with your implementation is that the keyboard is always shown in the same position, no matter where I am currently looking. This might cause the keyboard to show up behind me.
A possible solution would be to set the surface's angle once, when the keyboard is shown, and then not update afterwards.
ok that sounds reasonable!. in my testing with the oculus that did not happend, but I guess its better to go safe and calculate it just once.
let me change that!