daniel229
daniel229
seems each one is created ``` 16:54:996 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1872 Destroying FBO for 00000000 : 480 x 272 x 1 16:54:997 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1872 Destroying FBO for 00044000 : 480...
if (useBufferedRendering_ && !updateVRAM_ && !g_Config.bDisableSlowFramebufEffects && vfb->fb_address != 0x000d4000) { I try the address one by one,still get the mud after changing rendering mode.
Still works after changing rendering mode.
Yes,Sword Art Online is alway happening.Gebsou Suikoden 1&2 before is speedup BGM when that happen.
I don't know a trick to do that,just acrossing the street over and over again to see if many people there,the area in the video may easy to do that....
Or using the savestate.(rename jpg to rar) 
PSP drop to 20fps more often.3+3+2 people would drop,and drop more fps if more people,but the game doesn't slow down.PPSSPP need 3+3+3+2 people.
sceKernelPollEventFlag seems no problem.
info log https://gist.github.com/daniel229/40afc7acf73b8cfa193c
looks like is this thing. 