mesa
mesa copied to clipboard
Mesa 3D graphics library (mirror; no pull requests here please)
Just for visibility, this can be a meta issue for referencing various posted benchmarks.
Future Work
The purpose of this issue is purely informative and should serve clarification about recurring questions whether ACO will support certain features in future. - **Supported hardware:** - [x] GFX6 (Radeon...
This issue is for tracking ACO's progress on Navi. ## What works, what doesn't All shader stages should work. Every Vulkan game should work. If you find issues, please file...
The use of ACO shader compiler with Assassin’s Creed Origins makes issue with some textures. On ground or ceiling, there is a color flickering, hard to see. **Here attached two...
With the DX11 renderer GTA V's light levels are absurdly high making the game unplayable, but with DX10 that issue doesn't appear.
The 8x8 register version scores ~700fps minimum with llvm, while it's ~640fps with aco. Latest amdvlk-open scores ~900fps. This is on RX 570. I tried to create a RD capture,...
Just tried ACO on Doom 2016 with newly compiled mesa 20.0 and I started the game at the first rune (vacuum) and the level plays fine until a fireball or...
visual corruption in Heroes of the Storm - supposedly game bug, but fixed in proprietary compilers
Hello, there is this kind of corruption:  The issue occurs with: dxvk radv-aco dxvk radv-llvm dxvk amdvlk-llvm wined3d11 radeonsi-llvm The issue does not occur with: AMD, Nvidia and Intel...
Hello, I have LA Noire from Rockstar Games Launcher and not from Steam. If you want to reproduce the issue with ACO, you need to download the game on Windows,...
Please follow comment chain here: https://github.com/ValveSoftware/Proton/issues/333#issuecomment-533517807 I first thought it was a Proton related issue but deactivated ACO, which seems to have solved the issue. If you need further info,...