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Page 92, glBindBufferBase( GL_UNIFORM_BUFFER, bindingPoint, buffer);

Open gundeep opened this issue 9 years ago • 1 comments

Should instead be glBindBufferBase( GL_UNIFORM_BUFFER, bindingPoint, bufferId); ?

gundeep avatar Jul 21 '15 17:07 gundeep

Thanks this was a typo.

danginsburg avatar Jul 24 '15 00:07 danginsburg