Daniel Bernier
Daniel Bernier
Well that's no good. Thanks for reporting, @benjaminoakes, I'll take a look. I'm thinking it'll be easiest/simplest to emit a warning. I'll try that & see how it goes.
The curious thing is that this is triggered by calculating the flog score. ZombieScout parses twice: 1. on its own, with `parser`, to collect methods (and any method-calls, to avoid...
There's long been interest in a Processing.js port of WordCram, but at the moment, no plans for it. The biggest obstacle is collision detection, which WordCram currently handles with `java.awt.Shape`...
Awesome, thank you! I'd :heart: to see wordcram.js in the wild, I just don't have the time to work out the core bits yet. Any help on those will get...
Hah, that's cool! I'm poking around the source now. 
Here's another project that could help get a WordCram.js started: https://github.com/nodebox/opentype.js
Hah! Why is it in C#? I don't mind, I can read & write both of them. Paste it here in a comment, maybe? or a gist link? I'll take...
Incredible, thank you! I'll take a closer look as soon as I have some time. I'm feeling some lambda-envy over here! Proper generics are nice, too, though I don't lean...
Hi @Nathan--h. I _think_ cue.lang can handle an override, and we just need to add an override method to WordCram, to pass it through.
I'd say work around it for now - I'm not sure when I'll be able to get to this. A pull request would make it go much faster! :smile: On...