Add more Recipes to Recipebook
With a little help of @SquidDev . Just write a comment, if I had forget one. Closes #467.
Looks good. A couple of things worth changing though:
- Remove the player head recipes. I'm pretty sure these are an Easter egg, and so should be hidden.
- Drop all the junk in advancement names. For instance,
_1,computercraftandminecraft. It makes sense for the recipes to have those names as they are auto-generated, but it's nicer if the advancements have "cleaner" names. - I only really thought about it, but can merge all the recipes for one item into a single advancement. For instance, here's all the pocket upgrades. This is great for the dye recipes, as they are all identical.
- For upgrades, it might be worth having the "upgrade item" (so pickaxe) as an additional criteria. Obviously this doesn't work if you have multiple recipes in an advancement.
There's also a couple of issues which will result in the advancements not loading correctly:
- You reference a
computercraft:bowupgrade, but there's no such thing.
If you enter a world, you should get some diagnostic error messages detailing what problems there are. Fix those errors and rinse and repeat until everything's fixed. It's a painful business but sadly only the first error is displayed.
On a totally unrelated note: advanved_modem. How did that get through code review? This is seriously embarrassing :/.
The Recipes are autogenerated with the completion of /recipe. I don't know, if It works without _1, computercraft or minecraft. I think, I will wait for a comment of @dan200, if I should put everything in one advancement or add the upgrade Items as criteria.
I had worked on a shooting turtle, so my script generated a Advancement for it and had forget to remove it, because it exits on my Computer and I get no error.
I will look after he recipes tomorrow and then I will remove the Shooting Turtle Recipe.
I had now removed the bow upgrade recipe. For more steps I will wait for the opinion of @dan200.
Can one of the admins verify this patch?