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Curses::Toolkit perl module

=head1 SYNOPSIS

use POE::Component::Curses; use Curses::Toolkit::Widget::Window; use Curses::Toolkit::Widget::Button;

spawn a root window

my $root = POE::Component::Curses->spawn(); # adds some widget $root->add_window( my $window = Curses::Toolkit::Widget::Window ->new() ->set_name('main_window') ->add_widget( my $button = Curses::Toolkit::Widget::Button ->new_with_label('Click Me to quit') ->set_name('my_button') ->signal_connect(clicked => sub { exit(0); }) ) ->set_coordinates( x1 => '20%', y1 => '20%', x2 => '80%', y2 => '80%', ) );

=head1 DESCRIPTION

This module tries to be a modern curses toolkit, based on the Curses module, to build "semi-graphical" user interfaces easily.

B<WARNING> : This is still in "beta" version, not all the features are implemented, and the API may change. However, most of the components are there, and things should not change that much in the future... Still, don't use it in production, and don't consider it stable.

LCurses::Toolkit is meant to be used with a mainloop, which is not part of this module. I recommend you LPOE::Component::Curses, which is probably what you want. LPOE::Component::Curses uses Curses::Toolkit, but provides a mainloop and handles keyboard, mouse, timer and other events, whereas Curses::Toolkit is just the drawing library. See the example above. the C method returns a LCurses::Toolkit object, which you can call methods on.

If you already have a mainloop or if you don't need it, you might want to use Curses::Toolkit directly. But again, it's probably not what you want to use. In this case you would do something like :

use Curses::Toolkit;

using Curses::Toolkit without any event loop

my $root = Curses::Toolkit->init_root_window(); my $window = Curses::Toolkit::Widget::Window->new(); $root->add($window); ... $root->render

=head1 TUTORIAL

If you are new with CCurses::Toolkit, I suggest you go through the tutorial. You can find it here:

LCurses::Toolkit::Tutorial (not yet done!)

=head1 WIDGETS

Curses::Toolkit is based on a widget model, inspired by Gtk. I suggest you read the POD of the following widgets :

=over

=item LCurses::Toolkit::Widget::Window

Use this widget to create a window. It's the first thing to do once you have a root_window

=item LCurses::Toolkit::Widget

Useful to read, it contains the common methods of all the widgets

=item LCurses::Toolkit::Widget::Label

To display simple text, with text colors and attributes

=item LCurses::Toolkit::Widget::Button

Simple text button widget to interact with the user

=item LCurses::Toolkit::Widget::GenericButton

A button widget that can contain anything, not just a label

=item LCurses::Toolkit::Widget::Entry

To input text from the user

=item LCurses::Toolkit::Widget::VBox

To pack widgets vertically, thus building complex layouts

=item LCurses::Toolkit::Widget::HBox

To pack widgets horizontally, thus building complex layouts

=item LCurses::Toolkit::Widget::Border

Add a simple border around any widget

=item LCurses::Toolkit::Widget::HPaned

To pack 2 widgets horizontally with a flexible gutter

=item LCurses::Toolkit::Widget::VPaned

To pack 2 widgets vertically with a flexible gutter

=item LCurses::Toolkit::Widget::HScrollBar

Not yet implemented

=item LCurses::Toolkit::Widget::VScrollBar.pm

Not yet implemented

=item LCurses::Toolkit::Widget::HProgressBar

An horizontal progress bar widget

=item LCurses::Toolkit::Widget::VProgressBar

A vertical progress bar widget

=back

For reference, here are the various hierarchy of the objects/concepts of the toolkit you might have to use :

=head1 WIDGETS HIERARCHY

This is the inheritance hierarchy of the widgets of the toolkit :

Curses::Toolkit::Widget | +-- Curses::Toolkit::Widget::Window | | | +-- Curses::Toolkit::Widget::Window::Dialog | | | + Curses::Toolkit::Widget::Window::Dialog::About | +-- Curses::Toolkit::Widget::Label | +-- Curses::Toolkit::Widget::Entry | +-- Curses::Toolkit::Widget::Scrollbar | | | +-- Curses::Toolkit::Widget::HScrollbar | | | +-- Curses::Toolkit::Widget::VScrollbar | +-- Curses::Toolkit::Widget::Container | +-- Curses::Toolkit::Widget::HBox | +-- Curses::Toolkit::Widget::VBox | +-- Curses::Toolkit::Widget::Paned | | | +-- Curses::Toolkit::Widget::HPaned | | | +-- Curses::Toolkit::Widget::VPaned | +-- Curses::Toolkit::Widget::Bin | +-- Curses::Toolkit::Widget::Border | +-- Curses::Toolkit::Widget::Button | +-- Curses::Toolkit::Widget::GenericButton | +-- Curses::Toolkit::Widget::ProgressBar | +-- Curses::Toolkit::Widget::HProgressBar | +-- Curses::Toolkit::Widget::VProgressBar

=head1 SIGNALS HIERARCHY

This is the inheritance hierarchy of the signals :

Curses::Toolkit::Signal | +-- Curses::Toolkit::Signal::Clicked | +-- Curses::Toolkit::Signal::Content | | | +-- Curses::Toolkit::Signal::Content::Changed | +-- Curses::Toolkit::Signal::Focused | +-- Curses::Toolkit::Signal::Focused::In | +-- Curses::Toolkit::Signal::Focused::Out

=head1 THEMES HIERARCHY

This is the inheritance hierarchy of the themes :

Curses::Toolkit::Theme | +-- Curses::Toolkit::Theme::Default | +-- Curses::Toolkit::Theme::Default::Color | +-- Curses::Toolkit::Theme::Default::Color::Pink | +-- Curses::Toolkit::Theme::Default::Color::Yellow

=head1 OBJECTS HIERARCHY

This is the list of objects of the toolkit :

Curses::Toolkit::Object | +-- Curses::Toolkit::Object::Coordinates | +-- Curses::Toolkit::Object::MarkupString | +-- Curses::Toolkit::Object::Shape