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An open source re-implementation of Pharaoh (1999) in the Julius/Augustus engine

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good example https://github.com/SergeyMakeev/TaskScheduler explain: on start frame we spawn all tasks we need on this frame, after that mt system did it we can switch to next frame

send event to discord account about start/play/mission in game sample here https://github.com/CytopiaTeam/Cytopia/pull/968

![image](https://github.com/dalerank/Ozymandias/assets/918081/72f0092b-3137-43fe-a9f9-19230c909241)

Right now there are cases when configuration window would not be shown on startup. Need to provide functionality to modify (ozymandias.cfg) when game is running.

Current housing can always hold 1 regardless of amount of housing available

bug

Second mission original mission win screen ![image](https://github.com/dalerank/Ozymandias/assets/918081/4f857b11-40d6-44fa-af04-55eedf6d4559)

bug

![image](https://github.com/dalerank/Ozymandias/assets/918081/8611c4d0-947d-404d-b174-fb6d8d85f8d8)

bug
gameplay

![image](https://github.com/dalerank/Ozymandias/assets/918081/665ae9c9-9257-4f80-a790-9d92168239bb)

bug

![image](https://github.com/dalerank/Ozymandias/assets/918081/86b219cb-cbf5-4912-ad4e-d5b498ee07f9) SprAmbient.sg2 : 1831