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Could the D3D11 be replace by OpenGL or other Graphics API?

Open ArionTT opened this issue 6 years ago • 0 comments

Hi, I am trying to use it in BGFX project(https://github.com/bkaradzic/bgfx).

But I found the line https://github.com/daktronics/cef-mixer/blob/896a609e2799ecb5674166ac7eb0a4cbfef3d066/src/html_layer.cpp#L253 Is the shared_handle a D3D11 SharedTexture resources? If I want to pass it to opengl, it can be used as a char pointer? Just like a texture matrix......

ArionTT avatar Jun 15 '18 06:06 ArionTT